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This page is an incomplete list of my mods released for Civilization V.
+
This page details some information on my modding for Civ V, including an (incomplete) index of my mods.
   
For installation help, see [https://jfdmodding.fandom.com/wiki/Civ_V_Mod_Installation this guide].
+
For installation help, see [https://jfdmodding.fandom.com/wiki/Civ_V_Mod_Installation this guide].
   
== Rise to Power ==
+
== Information ==
  +
My modding for Civ V includes new Civilizations, Rise to Power, Cultural Diversity, and a number of extended scenarios. I also maintain the most up-to-date version of Gedemon's Yet (not) Another Earth Map Pack.
  +
  +
My modding practices have changed over the years and the availability of certain mods is in an ambiguous state, so in an attempt to clarify some things I have created a quick f.a.q. below.
  +
  +
1. '''What happened to Rise to Power et. al.?'''
  +
  +
Rise to Power, Cities in Development, and Exploration Continued were my three chief gameplay mods, each consisting of a single mod subdivided into different 'components' (like Piety, Sovereignty, etc.). Due to frequent compatibility issues between them, I opted to package them all together into one mod; what became JFDLC. The original, stand-alone versions of those mods, therefore, were long ago considered obsolete.
  +
  +
2. '''What is JFDLC?'''
  +
  +
JFDLC was an informal term used to refer to the whole collection of my three chief gameplay mods: Rise to Power (RtP), Cities in Development (CiD), and Exploration Continued (ExCE). When I sought to package these three mods into one, I adapted the informal name JFDLC to refer to this packaged mod, but formally (i.e. in-game) that mod was known as Rise to Power. Since this packaged approach became unsustainable and I opted to abandon it in favour of a more eclectic approach to gameplay modding (see below), I use JFDLC now to refer to that specific package. In simplest terms, JFDLC is therefore the term for the obsolete collection of RtP, CiD, and ExCE.
  +
  +
3. '''What actually happened to JFDLC/Rise to Power?'''
  +
  +
After JFDLC's first (and only) public release, I continued to work on an update for over a year, in which I obssessively sought to improve its performance and stability. But this proved too difficult to manage; it was too large in scope with too many interconnected parts, and had too much grand ambition in its creation. It basically became difficult to do something without being bogged down by considerations on how that thing might affect the whole, or how it might impact on any other thing. Moreover, as time went on, my own knowledge about the concepts and themes that I sought to depict evolved and became more nuanced, so some of what I had previously implemented became obsolete or disingenuous. Coupled with the technical difficulty in continuing to work on it, it became a question of sticking to what I had created against my better judgement, or uprooting bits and pieces in order to conform to my newer ideas. Needless to say, the former led to extended periods of procrastination, whilst the latter inevitably caused other parts of the mod to become undone around me; both caused a great deal of misery and stress, and it made modding in generally incredible unfun.
  +
  +
Eventually, after a period of denial that this project had become unsustainable, I decided a more free-form, eclectic approach to my modding would be more productive (and engaging). And this is where we're at now. Although JFDLC is still available to be played, it is no longer supported by me.
  +
  +
4. '''What are JFD's Gameplay and Content mods?'''
  +
  +
My gameplay and content mods were my two collections of standalone mods that I released over the course of early 2019 in response to my decision to drop JFDLC. They were intended to be used standalone (and often without dependency on Gazebo's Community Patch, unlike JFDLC), but could be used together. The key difference here was an emphasis on eclectism and a lack of interconnectivity; they were the product of whatever idea I had at any given time rather than a part of some grand and complete vision for my gameplay modding; a chance for me to explore new ideas without being bogged down by extraneous considerations like I had been with JFDLC.
  +
  +
5. '''What is the current status of this gameplay modding?'''
  +
  +
Confusing as it may be, I've opted to reclaim the Rise to Power name in order to refer once again to my collective gameplay mods, in the same way that Rule with Faith now refers to my collection of gameplay mods for Civ VI (where before Gathering Storm it had been a singularly packaged mod). However, I am still opting for the eclectic, only-loosely connected approach that defined the immediate post-JFDLC period of my modding.
  +
  +
Besides a mere nominal rebranding, I'm also using this as an opportunity to rethink and reorganize the structure of the utility mods on which my gameplay mods necessarily depend. With the 'Gameplay and Content' mods, there was a singular 'Conflict Resolution Patch' upon which most of them depended for shared utilities and core user interface replacements. However, this has since proven to cause more problems that it resolves simply because of how many core files I have had to replace. With the new Rise to Power collection, dependencies will be far less centralized; with major replacements being in their own mod and thus not necessary in all cases.
  +
  +
== Mod Index ==
  +
 
=== Cultural Diversity ===
  +
  +
=== Rise to Power ===
 
{| class="article-table"
 
{| class="article-table"
 
!Preview
 
!Preview
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|-
 
|-
 
|
 
|
|'''Great Philosophers'''
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|'''[[Great Philosophers]]'''
|}
 
 
== Gameplay ==
 
{| class="article-table"
 
!Preview
 
!Summary
 
|-
 
|
 
|'''Cultural Diversity'''
 
 
'''[https://forums.civfanatics.com/threads/cultural-diversity.521664/ Download]'''
 
|-
 
|[[File:Epithets.jpg|centre|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1739367589&result=1 Subscribe]'''</div>]]
 
|'''Epithets '''is a new mechanic based on your actions during each Era. During any given Era, certain actions will accumulate Epithet Progress. On entering a new Era, if you have enough Epithet Progress, your people will recognise you with an Epithet - a special title and a one-time reward based on your dominant actions during the last Era.
 
|-
 
|[[File:Great Films.jpg|centre|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1731342059 Subscribe]'''</div>]]
 
|'''Great Works of Film''' are a new type of Great Work for the late game, functioning like the earlier Great Works of Music. Great Works of Films come from Great Directors, which in turn are generated by assigning Citizens as Directors at the Director's Guild.
 
|-
 
|[[File:Great Relics.jpg|centre|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1731342059 Subscribe]'''</div>]]
 
|'''Great Relics''' are a new type of Great Work that can be acquired by expending a Great Prophet once you have enhanced a Religion. They can only be slotted into the Great Relic Slots provided by the Monastery and Solomon's Temple World Wonder.
 
|-
 
|[[File:Great Revolutionaries.jpg|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1737144874 Subscribe]'''</div>|centre]]
 
|'''Great Revolutionaries''' are a new Great Person that can be used to choose an Ideology. They are granted for free to Civilizations that research certain late-game Technologies before any others - the specific Techs are random each game.
 
|-
 
|[[File:Nationalism.jpg|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1730234092 Subscribe]'''</div>|centre]]
 
|'''Nationalism '''is a new yield that can be expended to duplicate Social Policies that you have already adopted. Nationalism is generated from your Culture Per Turn; the amount of Culture Per Turn contributing to Nationalism instead of Culture determined by you.
 
|-
 
|[[File:Prisoners of War.jpg|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1736072532&result=1 Subscribe]'''</div>|centre]]
 
|'''Prisoners of War '''is a new mechanic resulting from your combat victories. Successfully defeating an enemy unit now has a chance to leave you with prisoners of war, whom must be dealt with through one of several actions, each rewarding a different Yield.
 
|-
 
|[[File:Spirit.jpg|centre|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1761191241 Subscribe]'''</div>]]
 
|'''Spirit''' is a new Ideology. It can only be chosen after you have already adopted one of the three main Ideologies. With Spirit, you are able to retain any Ideological Tenets you had previously taken whilst also unlocking a set of new Ideological Tenets. The more Tenets you have from your previous Ideology, however, the less space you have for Spirit-based Tenets.
 
|-
 
|[[File:Workforces.jpg|thumb|180x180px|<div align="center">'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1732321174 Subscribe]'''</div>|centre]]
 
|'''Workerforces '''changes how Workers build Improvements. Improvements are now built instantly, consuming 'Charges' in the process until they have none left, at which point they are expended.
 
 
|}
 
|}
   
== Scenario ==
+
=== Scenarios ===
 
{| class="article-table"
 
{| class="article-table"
 
!Preview
 
!Preview
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|}
 
|}
   
== Utilities ==
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=== Civilizations ===
{| class="article-table"
 
!Preview
 
!'''Description'''
 
|-
 
|[[File:ACN.jpg|thumb|180x180px|<div align="center">[https://steamcommunity.com/sharedfiles/filedetails/?id=1771824042 '''Subscribe''']</div>|centre]]
 
|A utility mod that alters Civilization descriptions in the event of an overlap. <br>
 
|-
 
|[[File:CRP.jpg|thumb|180x180px|<div align="center">[https://steamcommunity.com/sharedfiles/filedetails/?id=1623957266 '''Subscribe''']</div>|centre]]
 
|A utility mod required to support my standalone gameplay mod components. Fixes conflicts with UserInterface replacement files required by these mods
 
|}
 
== Civilizations==
 
 
{| class="article-table"
 
{| class="article-table"
 
!'''Preview'''
 
!'''Preview'''
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|}
 
|}
   
=== Patria Grande Re-Releases ===
+
==== Patria Grande Re-Releases ====
 
{| class="article-table"
 
{| class="article-table"
 
!'''Icon'''
 
!'''Icon'''
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|Leugi, JFD
 
|Leugi, JFD
 
|'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1487556117 Subscribe]'''
 
|'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1487556117 Subscribe]'''
 
|}
|}<nowiki/>__NEWSECTIONLINK__
 
  +
 
== Archive ==
  +
My archived mods can be found at my [https://drive.google.com/drive/folders/1aVHF952aZgP07QMUF1Bn_BkQJSa9NrSU?usp=sharing Google Drive]. <nowiki/>__NEWSECTIONLINK__

Latest revision as of 04:17, 21 September 2019

This page details some information on my modding for Civ V, including an (incomplete) index of my mods.

For installation help, see this guide.

Information[]

My modding for Civ V includes new Civilizations, Rise to Power, Cultural Diversity, and a number of extended scenarios. I also maintain the most up-to-date version of Gedemon's Yet (not) Another Earth Map Pack.

My modding practices have changed over the years and the availability of certain mods is in an ambiguous state, so in an attempt to clarify some things I have created a quick f.a.q. below.

1. What happened to Rise to Power et. al.?

Rise to Power, Cities in Development, and Exploration Continued were my three chief gameplay mods, each consisting of a single mod subdivided into different 'components' (like Piety, Sovereignty, etc.). Due to frequent compatibility issues between them, I opted to package them all together into one mod; what became JFDLC. The original, stand-alone versions of those mods, therefore, were long ago considered obsolete.

2. What is JFDLC?

JFDLC was an informal term used to refer to the whole collection of my three chief gameplay mods: Rise to Power (RtP), Cities in Development (CiD), and Exploration Continued (ExCE). When I sought to package these three mods into one, I adapted the informal name JFDLC to refer to this packaged mod, but formally (i.e. in-game) that mod was known as Rise to Power. Since this packaged approach became unsustainable and I opted to abandon it in favour of a more eclectic approach to gameplay modding (see below), I use JFDLC now to refer to that specific package. In simplest terms, JFDLC is therefore the term for the obsolete collection of RtP, CiD, and ExCE.

3. What actually happened to JFDLC/Rise to Power?

After JFDLC's first (and only) public release, I continued to work on an update for over a year, in which I obssessively sought to improve its performance and stability. But this proved too difficult to manage; it was too large in scope with too many interconnected parts, and had too much grand ambition in its creation. It basically became difficult to do something without being bogged down by considerations on how that thing might affect the whole, or how it might impact on any other thing. Moreover, as time went on, my own knowledge about the concepts and themes that I sought to depict evolved and became more nuanced, so some of what I had previously implemented became obsolete or disingenuous. Coupled with the technical difficulty in continuing to work on it, it became a question of sticking to what I had created against my better judgement, or uprooting bits and pieces in order to conform to my newer ideas. Needless to say, the former led to extended periods of procrastination, whilst the latter inevitably caused other parts of the mod to become undone around me; both caused a great deal of misery and stress, and it made modding in generally incredible unfun.

Eventually, after a period of denial that this project had become unsustainable, I decided a more free-form, eclectic approach to my modding would be more productive (and engaging). And this is where we're at now. Although JFDLC is still available to be played, it is no longer supported by me.

4. What are JFD's Gameplay and Content mods?

My gameplay and content mods were my two collections of standalone mods that I released over the course of early 2019 in response to my decision to drop JFDLC. They were intended to be used standalone (and often without dependency on Gazebo's Community Patch, unlike JFDLC), but could be used together. The key difference here was an emphasis on eclectism and a lack of interconnectivity; they were the product of whatever idea I had at any given time rather than a part of some grand and complete vision for my gameplay modding; a chance for me to explore new ideas without being bogged down by extraneous considerations like I had been with JFDLC.

5. What is the current status of this gameplay modding?

Confusing as it may be, I've opted to reclaim the Rise to Power name in order to refer once again to my collective gameplay mods, in the same way that Rule with Faith now refers to my collection of gameplay mods for Civ VI (where before Gathering Storm it had been a singularly packaged mod). However, I am still opting for the eclectic, only-loosely connected approach that defined the immediate post-JFDLC period of my modding.

Besides a mere nominal rebranding, I'm also using this as an opportunity to rethink and reorganize the structure of the utility mods on which my gameplay mods necessarily depend. With the 'Gameplay and Content' mods, there was a singular 'Conflict Resolution Patch' upon which most of them depended for shared utilities and core user interface replacements. However, this has since proven to cause more problems that it resolves simply because of how many core files I have had to replace. With the new Rise to Power collection, dependencies will be far less centralized; with major replacements being in their own mod and thus not necessary in all cases.

Mod Index[]

Cultural Diversity[]

Rise to Power[]

Preview Summary
Core

Core utility mod. Required by all other Rise to Power components.

Subscribe

Great Philosophers

Scenarios[]

Preview Description
This is v25 of Gedemon's Yet (not) Another Earth Map Pack, including added Maps and some QoL features. I've been managing YnAEMP on CivFanatics for some years with Gedemon's permission. It is now uploaded to Steam for convenience.

Civilizations[]

Preview Description
BELGIUM - LEOPOLD II

UA: CONGO FREE STATE

UB: CHOCOLATERIE (ZOO)

UU: FORCE PUBLIQUE (FOREIGN LEGION)

BRAZIL - PEDRO I

UA: INDEPENDENCE, OR DEATH

UU: CANHONEIRA (IRONCLAD)

UU: INDEPENDENCE DRAGOON (CAVALRY)

BRITTANY - NOMINOE

UA: CAROLINGIAN ANNALS

UU: MACHTIERN (KNIGHT)

UU: BRESELER (PIKEMAN)

EGYPT - TUTANKHAMUN

UA: LIVING IMAGE OF AMUN

UB: MORTUARY TEMPLE (TEMPLE)

UU: PITATI ARCHER (ARCHER)

FRANCE - LOUIS XVI

UA: LETTERS OF CONVOCATION

UB: PARLEMENT (CONSTABULARY)

UU: OCEAN-CLASS (FRIGATE)

GREAT LIAO - SHENGZONG

UA: FIVE CIRCUITS

UB: GULOU (GARDEN)

UU: KHITAN HUNTER (CHARIOT ARCHER)

HAWAII - LILIUOKALANI

UA: ALOHA OE

UB: HOUSE OF KINGS (MUSEUM)

UU: KAIMILOA (IRONCLAD)

INDO-GREEKS - MENANDER

UA: DHARMIKASA

UB: ROYAL SILVERSMITH (MINT)

UU: WAR MAHOUT (CHARIOT ARCHER)

JAPAN - JIMMU

UA: NIHON SHOKHI

UI: TORII GATE

UU: KYUDOKA (COMPOSITE BOWMAN)

KONGO - AFONSO I

UA: APOSTLE OF THE KONGO

UB: KULUMBIMBI (UNIVERSITY)

UU: NEVONDA (MUSKETMAN)

Laos

LAOS - FA NGUM

'UA: ONE MILLION ELEPHANTS AND A WHITE PARASOL'

UB: THART (SHRINE)

'UU: UPARAJA (GREAT GENERAL) '

NORWAY - HAAKON VII

UA: ELVERUM AUTHORIZATION

UB: VERFT (MILITARY BASE)

UU: PANSERSKIP (DESTROYER)

PRUSSIA - FREDERICK II

UA: ARMY WITH A STATE

UU: LANDWEHR (RIFLEMAN)

UU: DEATH'S HEAD HUSSAR (CAVALRY)

PUNJAB - RANJIT SINGH

UA: SAKJAR-I KALAR

UB: PHAUNDARI (ARSENAL/GUNSMITH)

UU: AKALI (RIFLEMAN)

ROME - JULIAN

UA: PHILOSOPHICAL DIVINITY

UB: SACELLUM (SHRINE)

UU: PENTULANTES (SWORDSMAN)

SOVIET UNION - JOSEPH STALIN

UA: WARSAW PACT

UB: PEOPLE'S COMMISSARIAT (CONSTABULARY)

UU: TS-2 (TANK)

VLADIMIR - VSEVOLOD

UA: THE TALE OF PRINCE IGOR'S CAMPAIGN

UB: WHITE CATHEDRAL (GARDEN)

UU: PRINCE'S RETINUE (LONGSWORDSMAN)

YUGOSLAVIA - PETER II

UA: EXILE PATRIOTISM

UB: BAN'S COURT (POLICE STATION)

UU: CHETNIK (MARINE)

THE VANDALS - GENSERIC

UA: GREAT MIGRATION

UU: ALANI HORSEMAN (HORSEMAN)

UU: TRIHEMIOLIA (TRIREME)

Patria Grande Re-Releases[]

Icon Civilization Leader Authors Links
BoliviaIcon256 - Copy
Bolivia Manuel Belzu Leugi, JFD Subscribe
ChileOriginal
Chile Bernardo O'Higgins Leugi, JFD Subscribe
Peru
Peru Ramón Castilla Leugi, JFD Subscribe

Archive[]

My archived mods can be found at my Google Drive.